Creation Story of the Seven Clans 

Today there are seven surviving clans in the Otoe-Missouria tribe. These are the Bear, Beaver, Elk, Eagle, Buffalo, Pigeon and Owl. The creation story described through the seven educational modules  is one of many versions that describe the origin of these clans.

01. Module One: Bear Clan

This module focuses on spatial reasoning skills through visualization. Students will learn about architectural visualization, basics of sketching and architectural drafting. Students will focus on ideation through 3D visualization. 

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02. Module Two: Beaver Clan

Content creation through 3D modeling is introduced in this module. A basic 3D modeling software is introduced to the students and they will work on solving a real world design problem while using Virtual Reality as a design tool.

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03. Module Three: Elk Clan

Students learn about Spiro Mounds and develop a virtual museum to exhibit the bead work that they created. Students use 3D scanning equipment to scan the artifacts and then display them inside of the mounds. Then they use Virtual Reality to navigate and experience the Spiro Mounds Virtual Museum.

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04. Module Four: Eagle Clan

Students will work on translating a virtual artifact into a tangible product using 3D printing. The students will be presented with a problem to solve through a team-based exercise. In this exercise students model a light fixture for the dorm room they made in Module 02 and 3D print it. Students also learn about electricity and how electricity works.

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05. Module Five: Buffalo Clan 

Students will be presented with a problem of 3D modeling an object that they use in everyday life (a table). The solutions will be developed through 3D modeling and will be presented through Augmented Reality. 

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06. Module Six: Pigeon Clan

Students will be introduced to the concept of Human Centered Design through Empathic Design. Students will have the opportunity to use an aging simulation suit (G.E.R.T Suit) to help develop solutions through the empathic design process. The empathic design process has been known to spark innovation. Then the students will redesign a kitchen where an older adult would easily be able to navigate and use.

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07. Module Seven: Own Clan

This team based event will look at a problem in the Tribal Nation and seek to provide a solution through the technologies introduced in the preceding modules. For this activity the students will modify the location of their afterschool program. They will select an area of the building and change it according to what they think will be useful. The tribal elders will participate in this process and will advice the students.

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