The code "Do not kill each other," which focuses on living together harmoniously and showing compassion to each other, holds profound importance in both individual and communal contexts. At its core, this principle serves as a moral compass, guiding individuals to act with empathy, respect, and kindness. It emphasizes the sanctity of life and the interconnectedness of all beings, reinforcing the idea that the well-being of one is intrinsically linked to the well-being of all. In a community setting, this code becomes the foundation for a peaceful coexistence, encouraging collaborative efforts and mutual support. It discourages destructive behaviors and attitudes that can lead to conflict, division, or harm, thereby fostering a more cohesive and harmonious community. In broader societal terms, this principle is a call to action for social justice, urging us to stand against violence, discrimination, and inequality. By living out this code, we not only enrich our own lives but also contribute to a more compassionate and harmonious world.
The code "Do not kill each other" serves as a moral compass that emphasizes living harmoniously and showing compassion to one another. This principle is not just about the literal act of taking a life but extends to fostering an environment where all can live peacefully. In this context, an exercise in creating and visualizing a dorm room in Virtual Reality (VR) can serve as a practical application of this ethical code.
Content creation through 3D modeling is introduced in this module. A basic 3D modeling software (Sketchup) is introduced to the students and they will work on solving a real world design problem while using Virtual Reality as a design tool. Discussion topics will include parallelism between the design process and the scientific method. This activity introduces a variety of STEM related skills, such as , the metric system, making observations, working collaboratively to solve problems, and using evidence to construct an explanation.
Working collaboratively to solve problems
Using evidence to construct an explanation.